ReStory: Chill Electronics RepairsMandragoraReStory: Chill Electronics Repairs
Mandragora
A repair-shop simulation that uses restoration work as the entry point for dialogue, relationships, and branching outcomes.
Aug 6, 2026
Tag collection
Economy describes a player-facing quality that appears in the game's documented mechanics, story, or presentation. This collection groups games by a specific player-facing quality rather than a broad store category.
Economy describes a player-facing quality that appears in the game's documented mechanics, story, or presentation.
Players choose economy games when that quality is part of the experience they want to spend time with.
GameAtlas applies economy when the record documents it in the game's mechanics, story features, tags, or player-experience signals.
Catalog matches
ReStory: Chill Electronics RepairsMandragoraMandragora
A repair-shop simulation that uses restoration work as the entry point for dialogue, relationships, and branching outcomes.
Aug 6, 2026
Decision context