Game detail / Fullbright

Gone Home

Play Gone Home for a focused story that turns a compact setting into the main source of atmosphere, clues and character context.

Media research record · official source and image set verified; full editorial review pending.

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DeveloperFullbright
Release dateAug 15, 2013
Platformswindows · macos · linux
Estimated length5-10h

Official media record

See Gone Home

5 images

Media source: official developer or publisher page ↗

GameAtlas review

Why play Gone Home?

Play Gone Home for a focused story that turns a compact setting into the main source of atmosphere, clues and character context.

What makes it different

Play Gone Home for a focused story that turns a compact setting into the main source of atmosphere, clues and character context.

Evidence summary

This page combines a source record with a media research pass.

Full editorial review is pending.

Strengths and drawbacks

What to expect

Strengths

  • Play Gone Home for a focused story that turns a compact setting into the main source of atmosphere, clues and character context.
  • Its strongest discovery angle is the combination of story-rich and exploration.

Potential drawbacks

  • The limited runtime and low combat density may not satisfy players seeking deep systems.

Common questions

FAQ

Who is this game for?

Players who want a focused narrative experience.

What makes it different?

It combines story-rich with exploration rather than relying on a single genre label.

What should players know before starting?

The limited runtime and low combat density may not satisfy players seeking deep systems.

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